Mycopunk How to Get Last Two Guns: Globbler and Accelerator Unlock Steps

Stuck on the final armory slots? How to get the last two guns in Mycopunk: the Globbler switch puzzle, the Oxythane Breach run, and the Carver assembly.

You have bought every license the board will sell, and the armory wall still has empty slots. That is the point where most players start searching for Mycopunk how to get last two guns, because the Globbler and the Accelerator never appear on any purchase screen. Both sit behind hidden questlines — a three-button puzzle in the gravity farms and a special Oxythane Breach clear — and the game explains almost nothing about either one.

Community reports on Steam and a fan-maintained weapons list agree on the broad strokes, even if the fine details are still being pinned down. This guide covers Mycopunk how to get last two guns in the order most players hit them, starting with the Carver assembly hunt so you understand why half the forum threads say "last three."

Why the Hidden Guns Never Show Up on the License Board

A fan-maintained weapons list, checked against patch 2.0.2 on 2026-10-23, counts 13 main weapons on the Miraheze list plus four heavies and grenades. The named roster runs from The Cycler and the AU-SI Jackrabbit through the Swarm Launcher, DMLR, Lead Flinger, FR.15833 Plate Launcher, Gunship Cannon, Trident S2, Shocklance, and Diffraction Driver.

Almost all of those sit behind the normal license path or a level gate. Three do not. The Carver, the Globbler, and the Accelerator are treated as hidden weapons, which is exactly why Mycopunk how to get last two guns turns into a secret hunt instead of a currency grind.

Hidden weaponCommunity-reported routeWhere it starts
The CarverRebuild the Broken Frame from four modules; final layout is disputedTitan City underground
GlobblerPress three hidden buttons, grab a transponder, run the hub mission"Singularity" gravity farms
AcceleratorComplete the special Oxythane Breach missionOxythane Breach

One caution before you assume a slot is hidden: the same list notes that version 1.0 added the Diffraction Driver, gated behind player level 10 plus resources, and Snowball from an X11-B unlock. If one of your "missing" weapons is actually a license item you have not leveled for, no amount of map hunting will fix it.

Globbler: Three Buttons, One Transponder

The Globbler is the acid grenade launcher tied to a switch puzzle, according to the fan weapons list. The unlock loop described in the Steam Community thread on unlocking the last three guns breaks down like this:

  • Load into the "singularity" gravity farms map.
  • Hunt down three hidden buttons scattered across that map and press all of them.
  • Pressing all three opens a specific room near the center of the map.
  • Pick up the transponder inside that room.
  • Return to the hub and activate the transponder, which adds a mission to your board.
  • Complete that mission and the Globbler is the reward.

The exact button locations are the hard part. Players in that thread openly recommend video guides over screenshots, because the spots are tricky to describe in text. This is the most mechanical half of Mycopunk how to get last two guns — nothing about it is skill-gated, just hidden.

One frequently asked detail: you do not have to wait for the gravity farms to appear as a standard mission. Community replies in the same thread confirm that both regular missions and Paid Time Off runs count, as long as you are on the correct map. If the Globbler is your last slot, keep checking the map rotation rather than grinding a different biome.

For reference, the fan list samples 33 damage, 150 RPM, and a 7-round magazine for the Globbler — figures the author explicitly says were not remeasured on patch 2.0.2.

Accelerator: A Special Oxythane Breach Clear

On paper, the Accelerator half of Mycopunk how to get last two guns is the simplest: complete the "special" Oxythane Breach mission and the weapon drops as the reward. No puzzle, no transponder, no diamond.

For reference only: the player who wrote the main Steam walkthrough said they had been overleveled too long to establish whether a minimum threat level gates the weapon reward or whether a character-level requirement gates access to the mission. Treat any precise number quoted elsewhere as unverified until a current source establishes it.

There is a related reward worth knowing about if you plan to keep running the breach. Community reports say clearing the mission on threat level 7 grants a "foreign Hashetty device," which improves drop rates for the resources used to supercharge exotics. That is a separate unlock from the gun itself, but it is the reason veteran players push the higher threat tiers instead of farming the easiest clear.

Documentation here is genuinely thin. The fan weapons list notes that a Japanese writeup of the Accelerator's Oxythane Breach route was still unfinished as of May 2026, which lines up with how often the route gets asked about on the Mycopunk Steam Guides hub.

The Carver Hunt Is Why People Say "Last Three"

If you are chasing Mycopunk how to get last two guns and someone insists there are three, the Carver is usually the reason. It is the chainsaw-style weapon that starts from a Broken Frame rather than a purchase.

According to the Steam thread, the first piece comes from Titan City underground. Three more parts are scattered across other biomes — specifically the "singularity" gravity farms, not counting Ice Floes. For reference only: checked routes conflict on whether the final four-part layout is a diamond or triangle, so follow the current in-game grid to complete the Carver.

Because two of those steps happen on the same gravity farm map as the Globbler buttons, plenty of players sweep both objectives in a single session. Nothing in the community writeups suggests the order matters, so pair them if you want to save trips.

The fan list samples 21.85 damage, 526 RPM, and a 100-round magazine for the Carver, again flagged as pre-2.0.2 numbers. It also notes that patch 2.0.2 fixed the Carver's Sharing Lunch, while the Gunship Cannon Prism's infusion scaling was still listed under Known Issues — a good reason to double-check any 2025 DPS video before you trust its rankings.

Patch Context Before You Spend Hours Farming

WeaponDamageRPMMagazineSource note
The Carver21.85526100Wiki sample, not remeasured on 2.0.2
Globbler331507Wiki sample, not remeasured on 2.0.2
Diffraction Driver751303Wiki sample; license weapon, not hidden

Those figures come from the Mycopunk weapons list and unlock notes, which was checked against patch 2.0.2 on 2026-10-23 and flags the numbers as wiki samples rather than verified current values. Use them for relative feel, not for build math.

Two more notes from the same page are worth carrying into your session. A Gamerch tier list dated 2026-10-21 is a player ranking, not a developer ranking, so it should not be treated as an authority on which gun to chase. And the base game's store listing on Mycopunk's official Steam page is the place to confirm platform and update status rather than a fan writeup.

Practical plan for a single evening: check whether your missing slot is a level-gated license, then load the singularity gravity farms and sweep for the Carver parts and the three Globbler buttons together, then finish the transponder mission and move to the Oxythane Breach for the Accelerator. That sequence covers Mycopunk how to get last two guns without backtracking through maps you have already cleared.

FAQ

Do I need the Carver before I can get the Globbler or the Accelerator? No. Community reports describe three separate questlines with no stated prerequisites between them. You can work on Mycopunk how to get last two guns without ever finishing the Carver assembly, though the Carver parts and the Globbler buttons share the gravity farm map, so combining them is efficient.

Does Paid Time Off count for the Globbler unlock? Yes, according to community replies in the Steam thread. Both standard missions and Paid Time Off runs work, provided you are on the correct map when you press the buttons and find the transponder room.

Is there a minimum threat level for the Accelerator? For reference only: the available community material does not establish whether a threat-level minimum applies to the Accelerator reward or whether a level gate blocks the mission. Threat level 7 is separately associated with the foreign Hashetty device, not with the Accelerator itself.

How many weapons are actually hidden in Mycopunk? Three, based on the fan-maintained list checked against patch 2.0.2 on 2026-10-23: the Carver, the Globbler, and the Accelerator. Everything else in the 13-weapon main roster follows the license path or a level requirement such as the Diffraction Driver at player level 10.