Mycopunk: Where to Get the Carver Chainsaw and All Broken Frame Modules

The Carver is a secret chainsaw you build from the Broken Frame. Here's where to get every module in Mycopunk, from Titan City to Moldy Tundra.

Nobody hands you the Carver. Mycopunk's secret chainsaw is assembled from a quest item called the Broken Frame, which is why searches for where to get the Carver in Mycopunk usually end with a player staring at an empty desert ruin. The pieces are spread across the HUB and three mission regions, and each one sits at a specific landmark — miss the landmark and you miss the module. This guide walks the whole chain in order, so you can stop asking "Mycopunk: where to get the Carver?" and start cutting.

The Short Answer: Where to Get the Carver in Mycopunk

The Carver is not a pickup. It is a secret weapon you build, and the build only finishes when every Broken Frame module is in your inventory and slotted into the frame. That distinction matters, because most failed attempts at finding the Carver come from searching for a weapon crate instead of hunting parts.

Here is the whole chain in one table:

RequirementWhat you need
WeaponCarver (chainsaw), a secret weapon
Quest itemBroken Frame
PrerequisiteServer access via the Panels route in Titan City
First moduleHUB server room
Remaining modulesGravity Farms, Flourishing Desert, Moldy Tundra
FinishAssemble the modules on the frame to unlock the Carver

One claim is worth retiring early. A widely shared article says the entire chainsaw is hidden behind a wall panel in the Flourishing Desert. Independent written and video routes contradict that, and the desert holds exactly one module — the one inside the engine of the crashed ship. If a guide tells you where to get the Carver in Mycopunk in a single desert step, close the tab. For the game itself, see Mycopunk on Steam.

Step 1: Unlock Server Access in Titan City

The chain opens with a prerequisite rather than a module. Both written routes describe gaining server access through a Panels route in Titan City, and without that access you cannot reach the first module at all. Do this before you go landmark-hunting anywhere else.

The practical snag is the map itself. Direction in older guides refers to fixed landmarks, and procedurally generated terrain can make those landmarks hard to recognize on a different layout. If a Titan City area looks wrong, confirm you are on the authored version of the map before deciding the route is broken.

Steps 2–3: Every Broken Frame Module Location

With server access unlocked, head back to the HUB and enter the server room — the first module is waiting there. The rest are out in the world, each pinned to a landmark.

LocationWhere to look
HUBServer room, reachable after the Titan City Panels route
Gravity FarmsOn top of the fungus
Flourishing DesertInside the engine of the crashed ship
Moldy TundraNear the pipes

Community descriptions of the opening step vary slightly. A Steam discussion about unlocking the game's last three guns describes the first piece as being in "Titan City underground," with three more to gather in the other biomes. The illustrated written guide places the module itself in the HUB server room once access is granted. Cover both by treating Titan City as the start and checking the HUB server room immediately after.

One more note from that same thread: for the Gravity Farms search, players report that both regular missions and Paid Time Off runs work, as long as you are on the correct map. So if you are wondering where to get the Carver's Gravity Farms module, the answer is "the right map," not "the right mission type."

Slow down on each map. These modules are easy to walk past, and keeping a simple checklist of what you already own saves repeat trips.

Step 4: Assemble the Frame to Claim the Carver

Once every module is collected, assemble the Broken Frame. Completing the assembly unlocks the Carver.

For reference only: guides disagree on the exact shape. The written route describes a triangular arrangement, while a community post describes forming a diamond. Rather than choose between them, open the assembly screen and match the pieces to the slots the current game shows you. Before you assemble, compare the frame against your inventory; if something is missing, the table above tells you which region to revisit.

Two quality-of-life details are worth knowing. Since version 1.9 (The Enemy Update, June 25, 2026), Broken Frame modules can no longer be scrapped, so a misclick in the recycling menu will not cost you progress. Version 1.9 also added built-in voice chat, which turns a four-map search into a much faster group effort.

Troubleshooting Your Carver Hunt

A module isn't where the guide says

Check your layout first. Comments on the community route separate permanent map layouts from procedural ones, and old directions match only the permanent versions. A "missing" landmark usually means a procedurally generated map, not a bad guide.

Several players can sweep one map at once. Agree on a single module, spread around the landmark, and call out the find. Voice chat makes this noticeably quicker than typing.

Treat 2025 numbers as history

Older guides list total crafting costs and Saxonite probabilities for the chainsaw. Those figures date from 2025, and Mycopunk has been patched repeatedly since. Do not budget from them — read the requirements on your own screen when you reach each step. The same caution applies to old farming videos built around a Carver setup that has since been adjusted; the 1.0.5 patch notes corrected Carver upgrade names and changed how Blood Bucket and Blood Coating behave.

Is the Carver still worth unlocking?

Yes, the quest is still live content. Version 1.9's change to un-scrappable modules shows the developer still treats the chain as meaningful, and secret weapons kept their own unlock method when normal weapon unlocks were reworked in 1.3.3. Whether the chainsaw suits your build is separate — unlock it, read the tooltips in your own version, and test it across a few missions before rebuilding around it.

If you chase every secret, pair this with the Globbler hunt. Both routes pass through Gravity Farms, so planning them together saves trips.

FAQ

Mycopunk: where to get the Carver if I already finished Titan City? Go back to the HUB and enter the server room for the first module, then collect the Gravity Farms, Flourishing Desert, and Moldy Tundra modules. The Titan City step only unlocks access; it does not hand you the weapon.

Do I have to craft or buy the Carver? Neither, in the usual sense. You assemble the Broken Frame from collected modules, and finishing that assembly unlocks the chainsaw. Any costs shown along the way should be read from your own in-game screens rather than older guides.

Can I accidentally lose a Broken Frame module? No. Since version 1.9 (June 25, 2026), these modules cannot be scrapped, so recycling them is off the table.

Is the whole chainsaw hidden in the Flourishing Desert? No. The desert holds exactly one module, found inside the engine of the crashed ship. Anyone telling you where to get the Carver in one desert step is working from a claim other routes contradict.