Mycopunk Best Character: Solo and Co-op Tier Rankings Explained

Two 2025 tier lists disagree on the Mycopunk best character. Compare solo and co-op picks, every employee's skills, and team comps that work.

Picking the wrong employee in Mycopunk doesn't just swap your loadout — it changes how you traverse a level, how you survive a bad pull, and whether your squad can hold a position. If you're searching for the Mycopunk best character, here's the uncomfortable truth: two published rankings disagree, and the reason they disagree is the most useful thing you can take into your next run. This breakdown covers the Mycopunk best character picks for solo play and co-op squads, using the abilities each employee actually brings to a mission.

Mycopunk Best Character: The Short Answer

There is no single winner across every mode. The two guides cited throughout this article — The Based Otaku's solo and co-op tier list (published July 10, 2025) and Game Rant's class ranking (published July 12, 2025) — both describe the same four early-access employees but weigh different factors.

  • Solo play: The Based Otaku puts Scrapper in S tier, Wrangler in A, and Bruiser and Glider in B.
  • Two-player co-op: The Based Otaku flips the order, with Wrangler and Glider in S and Scrapper and Bruiser in A.
  • Overall class power: Game Rant calls Glider "by far the best class," places Bruiser in its high tier, and puts Scrapper and Wrangler in the low tier.

So the Mycopunk best character depends on whether you're playing alone, how many teammates you have, and whether you value mobility or raw ability damage.

CharacterSolo tier (The Based Otaku)2P co-op tier (The Based Otaku)Game Rant's verdict
ScrapperSALow tier
WranglerASLow tier
BruiserBAHigh tier
GliderBSBest class

Tier columns reflect The Based Otaku's rankings published July 10, 2025; the final column reflects Game Rant's class ranking published July 12, 2025. These are editorial opinions from those dates, not live balance data.

The Four Early-Access Characters Covered by the 2025 Rankings

The two July 2025 rankings below cover Wrangler, Bruiser, Scrapper, and Glider. They predate the 1.0 release, which added the Mycologist as the fifth playable employee; treat this table as historical ranking scope, not the complete current roster.

CharacterAbility 1Ability 2What it's for
WranglerRocket Lasso — a rocket-powered lasso that pulls objects or launches you forwardAir Dash — jump while airborne to dash forwardIsolating single targets, fast repositioning
BruiserHard-Light Projector — a shield that stuns enemies and reflects projectilesNose Dive — an airborne slam that damages and launches nearby targetsCrowd control, wave clearing, protecting allies
ScrapperGrapple Pole — a tall pole any ally can grapple toJetpack — hold jump to gain heightVertical mobility for the whole team
GliderRocket Salvo — lock on and fire rockets that damage enemies and heal alliesWingsuit — hold jump to fly forwardSustained flight, ammo-free damage, ally healing

The Scrapper's grapple pole is the only ability on this list that a teammate can use directly, and the Glider's Rocket Salvo is the only one that heals allies. Those two details explain most of the disagreement between the tier lists.

Solo Play: Why One Ranking Crowns the Scrapper

The Based Otaku built its solo tier list around survivability, DPS, and movement. Under that lens, Scrapper takes S tier: the jetpack covers serious height and distance, and the grapple pole gives you a second traversal tool with no teammate required.

Wrangler lands in A as the most agile character and a strong damage dealer. Bruiser and Glider sit in B for solo play — not because their abilities are weak, but because a lone player gets less value from a shield that protects allies behind you and a support-flavored rocket barrage.

Game Rant reads the same kit differently. It argues Wrangler's Air Dash is arguably the weakest movement option and that Rocket Lasso is easy to misuse by yanking yourself into danger, though the pull is excellent for singling out weak enemies that drop health or ammo. It also rates the Scrapper's grapple pole as mostly a mobility gimmick unless you get good at swinging.

Both readings are defensible. If you're dying to bad positioning, the Scrapper's vertical tools are forgiving. If you're chasing kills, the Wrangler's pull does more work.

Co-op Play: Wrangler and Glider Take the Lead

For two-player teams, The Based Otaku promotes Wrangler and Glider to S tier. The logic holds up against both kits: Rocket Salvo damages enemies and heals allies, while the Wingsuit lets you reposition above a fight instead of around it.

Game Rant goes further and names Glider the best class outright, pointing to two things. First, Rocket Salvo runs on cooldown rather than ammo, so you're never stuck if you run dry. Second, the Wingsuit is the strongest movement ability in the game — you can fly in any direction and even turn mid-flight.

Recommended compositions from The Based Otaku's co-op list:

  • Two players: Wrangler + Scrapper, or Wrangler + Glider
  • Three players: Wrangler + Glider + Bruiser, or Wrangler + Scrapper + Bruiser

Notice that Wrangler appears in every suggested lineup. Even the guide that ranks him below Scrapper in solo play treats his lasso as a core team tool.

That guide also explains why it only ranked two-player co-op: at the time of writing, Mycopunk had four employees, with a fifth slated for Spring 2026 according to the official roadmap as reported in July 2025. That is historical context; the official 1.0 announcement later added the Mycologist as the fifth playable employee.

How to Choose the Mycopunk Best Character for You

Rather than memorizing a tier list, match the employee to the problem you keep running into.

  • You keep falling behind the team: Take Scrapper. The grapple pole is a shared traversal point, and the jetpack closes gaps that a dash cannot.
  • You keep getting swarmed: Take Bruiser. Nose Dive clears waves of enemies quickly, and the Hard-Light Projector stuns and reflects projectiles so allies behind you stay safe.
  • You run out of ammo mid-fight: Take Glider. Rocket Salvo keeps damage flowing on cooldown, and the Wingsuit lets you disengage vertically.
  • You want single-target pressure: Take Wrangler. Use Rocket Lasso to drag a weak enemy away from the pack, finish it, and collect the health or ammo drop.
  • You're queuing with one friend: Pick up Glider or Wrangler first, then fill the second slot with Scrapper or Bruiser.

A practical habit from Game Rant's writeup: treat grenades as a universal resource and save them for the moment your character's cooldowns are down. Since weapons and grenades transfer between characters, your character choice only needs to solve the ability gap.

If you want the source-of-record for the current character roster and any balance changes, check the official Mycopunk Steam store page before committing to a main.

FAQ

Which character is the Mycopunk best character overall?

There's no consensus answer. Game Rant named Glider the best class in its July 12, 2025 ranking, while The Based Otaku's July 10, 2025 tier list put Scrapper in S tier for solo play and Wrangler and Glider in S tier for two-player co-op. Glider is the only character both guides rate at the very top in a multiplayer context.

Is Wrangler bad in Mycopunk?

Wrangler is the most divisive pick. Game Rant places him in the low tier, arguing that Air Dash is a weak movement option and Rocket Lasso is easy to misuse. The Based Otaku ranks him A tier solo and S tier in two-player co-op, and includes him in every recommended team composition. The kit rewards careful lasso use rather than raw ability damage.

How many characters are in Mycopunk?

The current roster has five playable employees: Wrangler, Bruiser, Scrapper, Glider, and the Mycologist. The official 1.0 announcement added the Mycologist and names Sporelift, Fungal Skewer, passive infection, and Expedition Alpha as her rescue requirement.

Do I lose my weapons if I switch characters?

No. According to Game Rant, weapons are shared between characters on your account, and grenades are universal as well. Each class only changes your two unique abilities, which makes experimenting with a new employee low-risk.