Mycopunk Characters: Wrangler, Bruiser, Glider, Scrapper & More

Meet the Mycopunk characters: Wrangler, Bruiser, Glider, and Scrapper. See confirmed roles, how co-op builds work, and why the roster count varies.

Mycopunk Characters Roster at a Glance

Picking a robot in Mycopunk is not a cosmetic choice — it decides how your squad heals, pushes, and survives a planet that keeps rebuilding itself out of body parts. Knowing the Mycopunk characters before your first drop keeps you from wasting a mission on a kit you do not enjoy. The Mycopunk characters list is short, but the gap between a support bot and a frontline bruiser reshapes every firefight, and the public record on the roster is thinner than most guides admit.

Mycopunk is a mission-based first-person shooter from developer Pigeons At Play, published by Devolver Digital. You can find the current build on the official Mycopunk Steam store page. Below is what the available sources actually confirm about the crew, what is only community-reported, and how to choose a character that fits how you play.

Who Are the New Atlas Hazard Crew?

The playable robots are not heroes — they are rejects. Per the publisher description reproduced on the Fandom Mycopunk wiki, a ragtag squad of robot rejects is hired by the SAXON corporation and handed one last shot at profitable glory (and at avoiding the scrap heap). They operate as the New Atlas Hazard Crew, a ramshackle team of exterminators sent to uncover what is really behind a planet-wide fungal catastrophe.

Between missions, the crew decompresses on an orbital dropship loaded with toys and games. That hub is also where you meet Roachard Cox, an insectoid SAXON veteran who serves as a companion rather than a squad member. Nothing in the supplied material suggests he is playable.

Game factDetailSource and cutoff
DeveloperPigeons At PlayFandom wiki, captured 2026-10-25
PublisherDevolver DigitalFandom wiki, captured 2026-10-25
ModeSingle player, co-opFandom wiki, captured 2026-10-25
Early Access (Windows)July 10, 2025Official Steam store, checked 2026-10-26
Full releaseOctober 20, 2026Official Steam store, checked 2026-10-26

The Current Playable Roster

A localization studio that worked on the game — From the Void — posted about transcreating the character names on July 16, 2025, naming Wrangler, Bruiser, Glider, and Scrapper as the four playable characters in Mycopunk. Those same four names appear as image labels on the community-maintained Miraheze Mycopunk wiki main page. That agreement is the strongest roster evidence available.

Only one of the four has any documented kit detail in the supplied sources. In a hands-on Indie Glimpse preview of Mycopunk, the creator played the Glider and described it as a mobile support character who specializes in healing. That is a first-hand impression from the previewer, not an official ability list, but it is the clearest role signal available.

CharacterWhat sources confirmStatus
GliderPlayable; described by a previewer as a mobile support specializing in healingName and role direction confirmed
WranglerPlayable character nameKit not documented in supplied sources
BruiserPlayable character nameKit not documented in supplied sources
ScrapperPlayable character nameKit not documented in supplied sources
MycologistAdded as the fifth playable employee in 1.0; Sporelift, Fungal Skewer, and passive infection are officially namedPlayable after rescue in Expedition Alpha

Why Older Sources List Four Playable Characters

The July 2025 localization post predates the 1.0 roster expansion. The official October 20, 2026 1.0 announcement resolves the later count by adding the Mycologist as the fifth employee. The Cycler is a weapon, not a playable character.

How Character Choice Changes Co-op — and Solo

The same hands-on preview makes clear that Mycopunk is built with co-op in mind. You can play alone without running into progression blocks, but some character upgrades only pay off when you are grouped with friends. That is a design signal worth acting on: solo players should not judge a character by abilities that were clearly written for a partner.

Character power runs through the upgrade system. You earn upgrade pieces by killing enemies and completing missions, then slot them into your equipment on a grid-based layout to boost your weapons and your robot. The Fandom wiki describes this as a one-of-a-kind grid-based upgrade system built for stacking ridiculous sci-fi super-weapons.

Practical habits that follow from the confirmed systems:

  • Check whether an upgrade depends on teammates. If it does, deprioritize it in a solo run and revisit it when friends log on.
  • Plan around the grid, not a tier list. With pieces slotted into a shared upgrade layout, the same character can behave very differently depending on what else you have installed.
  • Coordinate healing coverage in co-op. The Glider is the only character with a documented support/healing identity, so leaving that slot empty is a real risk in a four-player squad.
  • Re-test after every mission reward. Upgrade pieces arrive from kills and completions, which means your character's feel changes regularly.

Rogue-like runs and character resets

Mycopunk also includes a rogue-like mode. You start each run with no upgrades and earn temporary ones as the run progresses; at the end, you spend currency collected during that attempt to claim some upgrades permanently. For character selection, that means a fresh run is the cleanest way to feel what a robot does without your usual grid carrying it — and a permanent unlock claim is where your long-term build actually begins.

The enemy rules that shape role value

Combat is built around dismemberment. Shooting off a fungal enemy's limbs temporarily disarms or immobilizes it, but the kill only lands when you destroy the core — otherwise the enemy can pick up nearby parts and reattach them. A character who can keep a squad alive while it grinds down cores is doing genuine work, which is exactly the niche the Glider preview describes.

Frequently Asked Questions About Mycopunk Characters

How many Mycopunk characters are playable?

The current official roster has five playable employees: Wrangler, Bruiser, Glider, Scrapper, and the Mycologist. The Mycologist was added with 1.0 on October 20, 2026.

Which Mycopunk character is best for solo play?

There is no reliable tier data available. The most defensible starting point is the Glider, since a previewer described it as a mobile support with healing, and solo play reportedly has no progression blocks. Just remember that some character upgrades are only useful in co-op.

Do the characters have unique skills?

Yes — the Indie Glimpse preview states that each playable character has its own skills, and the localization post's effort to transcreate the names shows they are distinct personalities rather than skins. Specific ability lists for Wrangler, Bruiser, and Scrapper are not documented in the sources used here.

Is Roachard Cox a playable character?

No evidence supports that. The publisher description places the insectoid SAXON veteran on the orbital dropship between missions, where he functions as a character you talk to rather than one you control.

Choosing Your Robot Without Guessing

The current Mycopunk roster contains Wrangler, Bruiser, Glider, Scrapper, and the Mycologist. The official 1.0 announcement names the Mycologist's Sporelift and Fungal Skewer abilities, a passive infection mechanic, and an Expedition Alpha rescue requirement. Use the current employee select screen for build-specific details beyond those confirmed facts.